Decisioni, Compromessi e Microloop

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How to make your game 2X as fun! - (In No Time.) è un video di Jonas Tyroller, sviluppatore e game designer, che ci raccomanda come rendere più divertente il microloop decisionale del proprio gioco, ovvero spingere il giocatore ad usare compromessi e decisioni in modo che ogni istante sia più significativo per il gameplay.

Quest ha ispirato anche Tom Francis per il suo [Design Talk] Highly Dynamic Incentives, a game design cheat code.


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