Rubare come un Game Designer
Checkpoint Design | Yacht Club Blog
Game Design Deep Dive: Rocket jumping in Rocket League
Dead Space 2: Jason Graves interview | The Telegraph
G4C14: Jenova Chen / Blank Canvas Designing A New Era of Emotional Storytelling Through Games
Embracing Push Forward Combat in DOOM
FTL Questions Answered
Dreams And Journeys: An Interview With Jenova Chen
Making of Resident Evil Village - The Internal Struggle
Game Design Deep Dive: The save system of Alien: Isolation
MDA A Formal Approach to Game Design and Game Research (pdf) - Link Originale